Open Call for Contributions: “Unstable Infrastructures”

For the third is­sue of spheres po­ten­ti­al cont­ri­bu­tors are invited to con­sider the si­gni­fi­can­ce of un­sta­ble in­fra­struc­tu­res. How is in­fra­struc­tu­re made to disap­pe­ar to­day, and how can we un­co­ver it, re­veal its ideo­lo­gi­cal mask, or tra­ver­se the fan­ta­sies as­so­cia­ted with it? How can we ex­plo­re, un­co­ver and chal­len­ge the mi­li­ta­ry-po­li­ti­cal do­mi­nan­ce over di­gi­tal in­fra­struc­tu­re? How can we crea­te and sustain al­ter­na­ti­ve in­fra­struc­tu­res, for ex­amp­le through me­shworks? What could a tac­tical (ab)use and ap­pro­pria­ti­on of in­fra­struc­tu­re look like? » more

DCRLectures: Un/Stable Infrastructures

The program of this semester’s DCRLectures on Un/Stable Infrastructures is now available, featuring Marcell Mars, Bernard Dionysius Sebastian Gießmann, Harald Staun, Shannon Mattern, Fred Turner, Mark Hansen, and many more. » more

Press Play For Research

The medium of the video game influences every aspect of contemporary life, via metaphors, methods and attributes. The Gamification Lab investigates the aesthetic, ethical and political implications of gamification and works on innovative formats of ‘gamified’ apps, civic technology, and socially aware intervention with ludic methods. Read more about the Lab in their new broschure! » more

The Centre for Digital Cultures

To be experimental and fluid in our approaches and to play with our tools rather than just to utilize them is important to grasp the fascinating complexity of contemporary societies. To investigate digital cultures with scientific research methods means to both be exceedingly precise in analyzing and simulating the fragile mechanisms, infrastructures and protocols that constitute them, and to get our hands dirty. » more